home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Experimental BBS Explossion 3
/
Experimental BBS Explossion III.iso
/
games
/
nhak_src.zip
/
MONDATA.H
< prev
next >
Wrap
C/C++ Source or Header
|
1993-03-16
|
5KB
|
96 lines
/* SCCS Id: @(#)mondata.h 3.0 89/11/21
/* NetHack may be freely redistributed. See license for details. */
/* Copyright (c) 1989 Mike Threepoint */
#ifndef MONDATA_H
#define MONDATA_H
# ifndef STUPID_CPP /* otherwise these macros are functions in mondata.c */
#define verysmall(ptr) ((ptr)->msize < MZ_SMALL)
#define bigmonst(ptr) ((ptr)->msize >= MZ_LARGE)
#define is_flyer(ptr) (((ptr)->mflags1 & M1_FLY) != 0L)
#define is_floater(ptr) ((ptr)->mlet == S_EYE)
#define is_swimmer(ptr) (((ptr)->mflags1 & M1_SWIM) != 0L)
#define passes_walls(ptr) (((ptr)->mflags1 & M1_WALLWALK) != 0L)
#define amorphous(ptr) (((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
#define noncorporeal(ptr) ((ptr)->mlet == S_GHOST)
#define tunnels(ptr) (((ptr)->mflags1 & M1_TUNNEL) != 0L)
#define needspick(ptr) (((ptr)->mflags1 & M1_NEEDPICK) != 0L)
#define hides_under(ptr) (((ptr)->mflags1 & M1_CONCEAL) != 0L)
#define is_hider(ptr) (((ptr)->mflags1 & M1_HIDE) != 0L)
#define haseyes(ptr) (((ptr)->mflags1 & M1_NOEYES) == 0L)
#define nohands(ptr) (((ptr)->mflags1 & M1_NOHANDS) != 0L)
#define nolimbs(ptr) (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
# ifdef POLYSELF
#define polyok(ptr) (((ptr)->mflags1 & M1_NOPOLY) == 0L)
# endif
#define is_whirly(ptr) ((ptr)->mlet == S_VORTEX || (ptr) == &mons[PM_AIR_ELEMENTAL])
#define humanoid(ptr) (((ptr)->mflags1 & M1_HUMANOID) != 0L)
#define is_animal(ptr) (((ptr)->mflags1 & M1_ANIMAL) != 0L)
#define slithy(ptr) (((ptr)->mflags1 & M1_SLITHY) != 0L)
#define thick_skinned(ptr) (((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
#define resists_fire(ptr) (((ptr)->mflags1 & M1_FIRE_RES) != 0L)
#define resists_cold(ptr) (((ptr)->mflags1 & M1_COLD_RES) != 0L)
#define resists_disint(ptr) ((ptr) == &mons[PM_BLACK_DRAGON] || (ptr) == &mons[PM_BABY_BLACK_DRAGON])
#define resists_elec(ptr) (((ptr)->mflags1 & M1_ELEC_RES) != 0L)
#define resists_acid(ptr) (((ptr)->mflags1 & M1_ACID) != 0L)
#define acidic(ptr) (((ptr)->mflags1 & M1_ACID) != 0L)
#define resists_poison(ptr) (((ptr)->mflags1 & (M1_POIS | M1_POIS_RES)) != 0L)
#define poisonous(ptr) (((ptr)->mflags1 & M1_POIS) != 0L)
#define regenerates(ptr) (((ptr)->mflags1 & M1_REGEN) != 0L)
#define perceives(ptr) (((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
#define can_teleport(ptr) (((ptr)->mflags1 & M1_TPORT) != 0L)
#define control_teleport(ptr) (((ptr)->mflags1 & M1_TPORT_CONTROL) != 0L)
#define is_armed(ptr) attacktype(ptr, AT_WEAP)
#define likes_gold(ptr) (((ptr)->mflags1 & M1_GREEDY) != 0L)
#define likes_gems(ptr) (((ptr)->mflags1 & M1_JEWELS) != 0L)
#define likes_objs(ptr) (((ptr)->mflags1 & M1_COLLECT) != 0L || \
is_armed(ptr))
#define likes_magic(ptr) (((ptr)->mflags1 & M1_MAGIC) != 0L)
#define is_undead(ptr) (((ptr)->mflags2 & M2_UNDEAD) != 0L)
#define resists_sleep(ptr) (((ptr)->mflags1 & M1_SLEE_RES) != 0L || is_undead(ptr))
#define is_were(ptr) (((ptr)->mflags2 & M2_WERE) != 0L)
#define is_elf(ptr) (((ptr)->mflags2 & M2_ELF) != 0L)
#define is_dwarf(ptr) (((ptr)->mflags2 & M2_DWARF) != 0L)
#define is_giant(ptr) (((ptr)->mflags2 & M2_GIANT) != 0L)
# ifdef GOLEMS
#define is_golem(ptr) ((ptr)->mlet == S_GOLEM)
# endif
#define is_domestic(ptr) (((ptr)->mflags2 & M2_DOMESTIC) != 0L)
#define is_orc(ptr) (((ptr)->mflags2 & M2_ORC) != 0L)
#define is_human(ptr) (((ptr)->mflags2 & M2_HUMAN) != 0L)
#define is_demon(ptr) (((ptr)->mflags2 & M2_DEMON) != 0L)
#define is_mercenary(ptr) (((ptr)->mflags2 & M2_MERC) != 0L)
#define is_wanderer(ptr) (((ptr)->mflags2 & M2_WANDER) != 0L)
#define always_hostile(ptr) (((ptr)->mflags2 & M2_HOSTILE) != 0L)
#define always_peaceful(ptr) (((ptr)->mflags2 & M2_PEACEFUL) != 0L)
#define extra_nasty(ptr) (((ptr)->mflags2 & M2_NASTY) != 0L)
#define strongmonst(ptr) (((ptr)->mflags2 & M2_STRONG) != 0L)
# ifdef POLYSELF
#define can_breathe(ptr) attacktype(ptr, AT_BREA)
#define cantwield(ptr) (nohands(ptr) || verysmall(ptr))
#define cantweararm(ptr) (breakarm(ptr) || sliparm(ptr))
# endif /* POLYSELF */
#define carnivorous(ptr) (((ptr)->mflags2 & M2_CARNIVORE) != 0L)
#define herbivorous(ptr) (((ptr)->mflags2 & M2_HERBIVORE) != 0L)
#define metallivorous(ptr) (((ptr)->mflags2 & M2_METALLIVORE) != 0L)
#define lays_eggs(ptr) (((ptr)->mflags2 & M2_EGGS) != 0L)
#define throws_rocks(ptr) (((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
#define type_is_pname(ptr) (((ptr)->mflags2 & M2_PNAME) != 0L)
#define is_lord(ptr) (((ptr)->mflags2 & M2_LORD) != 0L)
#define is_prince(ptr) (((ptr)->mflags2 & M2_PRINCE) != 0L)
# ifdef INFERNO
#define is_ndemon(ptr) (is_demon(ptr) && \
(((ptr)->mflags2 & (M2_LORD | M2_PRINCE)) == 0L))
# else
#define is_ndemon(ptr) (ptr == &mons[PM_DEMON])
# endif
#define is_dlord(ptr) (is_demon(ptr) && is_lord(ptr))
#define is_dprince(ptr) (is_demon(ptr) && is_prince(ptr))
# endif /* STUPID_CPP */
#endif /* MONDATA_H */